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Illustration: Portfolio Series

This broad introduction to illustration reveals the artistic, intellectual, and organizational skills needed to study and practice as a freelance illustrator. It includes a practical introduction to image-making, covering basic techniques, andalso looks at the mechanics of visualization and communication. There are chapters on how to deal with different kinds of brief, from publishing and editorial to light entertainment, as well as ...

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Sketchbook Confidential: Secrets from the Private Sketches of Over 40 Master Artists

Pulsing with ideas, energy and inspiration, Sketchbook Confidential offers a rare peek inside the personal sketchbooks of 40+ master artists. From colorful painted sketches to spontaneous napkin doodles, from the intensely personal to the purely whimsical, most of the work here was produced quickly and never intended for public view. It is honest and immediate, fresh and fearless. In their own words, the artists share the intentions ...

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Outside the Box: Interviews with Contemporary Cartoonists

0We are living in a golden age of cartoon art. Never before has graphic storytelling been so prominent or garnered such respect: critics and readers alike agree that contemporary cartoonists are creating some of the most innovative and exciting work in all the arts. For nearly a decade Hillary L. Chute has been sitting down for extensive interviews with the leading figures in comics, and with Outside the Box she offers fans a chance ...

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The Designer's Dictionary of Color

The Designer’s Dictionary of Color provides an in-depth look at 30 colors key to art and graphic design. Organized by spectrum, in color-by-color sections for easy navigation, this book documents each hue with charts showing color range and palette variations. Chapters detail each color’s creative history and cultural associations, with examples of color use that extend from the artistic to the utilitarian—whether the turquoise on a ...

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Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach

This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. Features include: • unde...

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Crafting Wooden Lamps: 24 Brilliant Weekend Projects

Lighten Up Your Woodworking Lamps are the perfect accent for many woodworking projects, so why not make the lamp as well? Choosing the right lamps for your home can be tough-just finding ones you like takes some doing, and they can be quite expensive. Why go through all that, when you can make your own? Crafting Wooden Lamps has plans for 24 great lamps and lighting projects that most woodworkers can complete in a weekend. The design...

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The Oxford Compendium of Visual Illusions

Visual illusions cut across academic divides and popular interests: on the one hand, illusions provide entertainment as curious tricks of the eye; on the other hand, scientific research related to illusory phenomena has given generations of scientists and artists deep insights into the brain and principles of mind and consciousness. Numerous thinkers (including Aristotle, Descartes, Da Vinci, Escher, Goethe, Galileo, Helmholtz, Maxwe...

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Pencil Art Workshop: Techniques, Ideas, and Inspiration for Drawing and Designing with Pencil

The humble pencil is the world’s most flexible and forgiving drawing material. And in Pencil Art Workshop artist and educator Matt Rota (author of The Art of Ballpoint) explores the pencil’s phenomenal range. Turn to any chapter--drawing with line, drawing with tone, drawing quickly, photorealism, adding color--and you’ll discover, through step-by-step instructions and illustrations, how to choose the right pencil and use it to its f...

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How to Draw Video Games: Create Unique Characters, Worlds, Levels and More!

Gamers, get ready to level up with How to Draw Video Games! From helpful sidekicks to 8-bit aliens and block-style beasts, the video game galaxy is an epic and endless world of battle-ready bosses, spewing lava levels and handyman heroes with the courage to save the day--all you need to do is draw them. This book teaches you how to get ideas from your brain onto paper by following basic demonstrations and using real life cheat codes....

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The Book of Circles: Visualizing Spheres of Knowledge

In this follow-up to his hugely popular The Book of Trees and Visual Complexity, Manuel Lima takes us on a lively tour through millennia of circular information design. Three hundred detailed and colorful illustrations from around the world cover an encyclopedic array of subjects--architecture, urban planning, fine art, design, fashion, technology, religion, cartography, biology, astronomy, and physics, all based on the circle, the u...